Made in Vertex

Asset Quality & Topology Standards

Requirements for publishing 3D models, shaders, and engine assets.

1. Mesh & Topology Requirements

  • Clean quad-based topology preferred for character meshes.
  • Non-overlapping UV unwrapping with zero texture distortion.
  • PBR metallic-roughness texture maps provided in 2K or 4K resolution.

2. Supported File Formats

.FBX, .OBJ, .GLTF, .USDZ, .BLEND, .UASSET, .MA, .HIP